In reality Upheaval often lands between 58-53 and 28-22 seconds because the first second of Inner Release is used by Fell Cleave, and at times Upheaval lines up with a GCD so it has to be delayed a bit, making it drift. Extends existing Storm’s Eye buff by +15 seconds (up to 60s). Der Opener des Kriegers beginnt immer so: Tomahawk > Schlachruf (oGCD) > Gewaltiger Hieb > Verstümmelung > Sturmbrecher > Trank (oGCD) > Inneres Chaos (Niedermähen) As long as you use Holmgang before the damage is taken it will work, even if the damage has already snapshotted before you pressed it. Rotation for Arms Warriors in Shadowlands Arms Warriors revolve around using abilities to increase the damage of their attacks, bleeding the enemy, and proccing Tactician. The Warrior got a few significant changes across the board — mostly in the form of damage buffs. A healer suddenly died and you’re all by itself with low health? Fixed abilities will have FIXED enmity values. The general rule regarding Upheaval usage is that you should NOT use it if Inner Release’s cooldown is at 22 seconds or below, as it would not fit inside the buff. Good for raid-wide damage or additional tank buster mitigation, if there’s no better use for it in the next 60 seconds. Its duration is 8 seconds. The single-target rotation as a Protection Warrior is based on the following priority. Basic Rule is “if Storm’s Eye has less than 15 seconds left, then re-apply Storm’s Eye“. Toggleable effect that significantly increases enmity generation. Simply speaking – if you are tanking the boss, you have Defiance active. * Critical Direct Hit effect is omitted for comparison purposes, ** Storm’s Path doesn’t generate extra enmity via HP recovery effect, *** Sets your enmity equal to the highest enmity and adds fixed amount on top, **** Shirk instantly transfers 25% of your current enmity to the party member. The Warrior rotation aims to maximize gauge generation and minimize Storm’s Eye refreshes, so choose Storm’s Path only when Storm’s Eye buff is above 7 seconds. Gunbreaker Primer v5.00Visit for gunpowder blasting tips. This means that after using Heavy Swing or Maim, it is possible to fit 5 Fell Cleaves before continuing the combo. IT DOESN’T INCREASE CRIT ANYMORE. Makes tank swapping process a breeze. Use as a gap closer to increase your uptime. This will make sure that you don’t lose the buff. You should also ALWAYS use Upheaval during Inner Release as it is a free 450 potency during the Inner Release. Places you on top of the enmity list and adds additional fixed amount on top of that, Redirects 25% of your current enmity onto a party member of your choice, Applies a Slow +20% debuff on the targets around you, increasing enemy’s cast time, attack time and auto-attack delay, Interrupts the use of some (highlighted) enemy actions, Updates for Visuals, Job overview, Abilities Overview, Opener Optimization, Additional Resources, Acknowledgment sections, SkS tiers, BiS, Low Blow, Equilibrium edits. DOES NOT interrupt the use of enemy actions highlighted with red-blinking cast bar. Classic Warrior DPS Rotation, Cooldowns, and Abilities. In order to minimise personal ability cooldown drift and maintain perfect alignment with raid buffs on intervals of 60/120/180 seconds, it is important that our rotation allows us to use our 2 least flexible abilities – Meikyo Shisui and Tsubame-gaeshi – as soon as they are available. To ensure as many casts as possible, we want to take advantage of the Infuriate’s cooldown timer by keeping it ticking constantly. Replaces Fell Cleave on your hotbar when you have 1 stack of Nascent Chaos. However Inner Chaos should NEVER be used inside Inner Release, since it already has the benefit of Crit Direct Hit. How? Equilibrium is a 1200 potency self-heal for Warriors on a 60 second cooldown. The healing is not affected by Thrill of Battle. Discord is free and available as a phone app. Prevents most attacks from reducing your HP below 1 hp, Increases maximum HP by 20% and restores the amount increased, Increase HP recovery by healing actions on self by 20%10 seconds duration, Grants Nascent flash to yourself and Nascent Glint to a party member, Nascent Flash: Absorbs 50% of damage dealt as HPNascent Glint: Reduces damage taken by 10% and restores 50% of hp absorbed by Nascent Flash6 seconds durationShares a recast timer with Raw Intuition. Then get over to the WAR Leveling Guide. Noticed something great? Visit Levi’s Discord for more! At most, the shield can be 18% of the party member’s maximum health. A level one character doing hunting logs + participating in level appropriate FATES is the fastest way to level up in the early levels. Since Tsubame is on a 60 second cooldown we need to target a specific GCD tier to achieve a clean GCD cycle that comes as … A Warrior’s Way An advanced guide to WarriorBy Yuki Hellscythe Last Updated: Guide out of date, new guide on the way soon. You should also ALWAYS use Onslaught during Inner Release as it is a free 100 potency skill during the Inner Release. It will multiply the enmity you generate by a factor of 10. Refer to Warrior Overview page on this site, or The Balance discord server’s #warrior_resources. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. Don’t be afraid, there will be some time to relax during Inner Release, while doing massive damage with those powerful abilities mentioned earlier. It is the single most important ability we have in our toolkit. See optimization section on “Nascent Flash vs Raw Intuition”. Your second standard 1-2-3 combo that generates 30 Beast Gauge (10 from Maim and 20 from Storm’s Path). In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased he… Go too low and you won’t have enough Beast Gauge to use the ability when you need it. The tool to manage our gauge amidst fight mechanics and timings. The base value of the shield is 15% of the party member’s maximum health, with +2% additional shielding for each buff consumed. Nascent Flash heals the Warrior for ~50% of the damage dealt, and the party member for 25%. In this guide I will be talking a bit on how to play Warrior, and why it is played in this way. To avoid this, use a macro that doesn’t use a target: This macro activates Holmgang without the target. We have 2 instant heals to use, we heal ourselves during Storm’s Path combo and, on top of that, we also can heal ourselves or a party member by the portion of the damage we’ve dealt to the enemy! 300 potency if combo’d after Heavy Swing. Simplified AoE table. As mentioned earlier, as of patch 5.0 Defiance and Tomahawk provides enough enmity and it is better to use Equilibrium for healing and Provoke for tank swaps. Provoke is your go-to tool for grabbing the aggro. The Warrior has seen dramatic changes in FFXIV: Stormblood. Provoke takes damage buffs into consideration as well. To correctly perform this, each Inner Release must be executed in the second oGCD slot of the GCD. While these weapons can generally be used by either a Warrior or a Marauder, there are some exceptions - most notably the Relic Weapons, which can only be equipped by a Warrior. Check the picture below for a good moment to activate your Inner Release. Avoid refreshing Storm’s Eye too early. Radius 8 yalms. A good visual cue for using Upheaval is looking at Inner Release’s cooldown timer: it should be used between 59-53 and 29-22 seconds. Applies to itself. The General Tanking Guide by Aletin goes over these topics in detail, telling you how things work and how to properly manage each tool individually and as a whole set. Holmgang prevents you from dropping below 1 HP for 8 seconds for most attacks, it doesn’t ignore damage. While our crit chance increase from the Beast Gauge did get removed in 5.0, we still want to keep the Beast Gauge and Infuriate charges ready for buff windows, most notably Trick Attack.